Hello there, I'm Paolo 👋🏻

I am a senior software engineer from México. I love arranging pixels into software I can interact with. From mobile to web, I love building experiences that are both functional and beautiful.

If you want to get in touch with me about something or just to say hi, reach out on social media or send me an email.

Recent projects
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Work Experience
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  • December 2025 - Present
    Couchsurfing International
    Senior Mobile Software Engineer
    • Led performance initiatives on an app used by more than 20 million users, focusing on a fluid and efficient experience.
    • Contributed to defining architecture patterns and best practices for a team of 9 engineers, especially in state management and performance.
    • Actively participated in code reviews and in defining mobile team technical standards.
    • Worked in a startup environment, collaborating directly with Product, Design, Backend and Frontend to bring features from design to production.
    • Developed full-stack features using Flutter, NestJS/TypeScript and Next.js/React.
    • Implemented features related to real-time events, maps, camera and native integrations using Kotlin and Swift.
    • Worked in an AI-first environment, using tools like Cursor and Claude Code during development.
  • May 2025 - August 2025
    Protolapp
    Senior Mobile Software Engineer
    • Led the architecture and development of Big Brain Bucks, a reward-based mobile learning app.
    • Optimized performance and resource consumption for low-end devices.
    • Managed releases for Google Play Store and App Store, including certificates and publishing processes.
    • Integrated Firebase Analytics and Crash Reporting to monitor usage and stability.
  • February 2022 - August 2025
    Digital Vault Studio
    Mobile Software Engineer
    • Developed features for FashionVerse, a cross-platform mobile game backed by Brandible Games, Tilting Point and Netflix.
    • Implemented native plugins in Kotlin and Swift to integrate Android and iOS specific functionality with Flutter.
    • Applied Clean Architecture, SOLID and different state management solutions to maintain a scalable codebase.
    • Implemented analytics and error tracking using Firebase and Amplitude.
    • Participated in onboarding processes for new team members, helping them understand team processes and practices.
  • January 2020 - February 2022
    Freelance
    Software Engineer
    • Integrated custom modules into Huachinango government commercial licensing system using Struts2 (Java, JSPs).
    • Developed a native Android music player (Abbey Music Player), reaching more than 50,000 downloads.
    • Developed full stack applications for clients using Node and React.